Welcome
What's New
studio 5.0
studio 4.5
studio 4.0e
Previous Versions
studio 2.5/animate 5.5
studio 2.4d/animate 5.4d
studio 2.4c/animate 5.4c
studio 2.4b/animate 5.4b
studio 2.2b/animate 5.2b
studio 2.2/animate 5.2
studio 2.1/animate 5.1
studio 2.0a-b/animate 5.0a-b
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Introduction
Loading & Using A Scene
Creating Your First Scene
Learn It Once... GUI Basics
Learn It Once... Keyframing
Recommended Reading
Interface
Interface Introduction
Basic Interface Info
Interface Layout (clickable image)
Blocks
Channel Controls
Color Picker
Command Line
Dope Sheet & Dope Master
Edit Sphere
Item List
Item Pulldown List
Keyframe Panels
Main Tabs (Modes)
Message Field
Motion Graph
Palette
Play Controls
Sliders
View Controls
View Selection
World View/Viewports
World Menu
File Tab
Introduction
Add Items
Load Items
Multiply Items
Name Items
Options
Paths
Animate Tab
Introduction
Bloat
Bulge
Camera
Collision Objects
Curve
DMorph
Effector
Force
Gizmo Player
Gravity
Inverse Kinematics
LagPoints
Light
Light Master
Melt
Metamation
MetaNURBS
MetaWeight
Morph Blender
Motion
MotionBend
Motion Dynamics
Particles
Point
Procedural
Shadows
Soft Body Dynamics
Soft Mapping
Spherize
Spline
Springs
Random
Target Object Options
Values
Weight List
Weight Tools
Weight_Value
Xform
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Compose Tab
Introduction
Tracks
Bake
Clip Instance
Factors
Group
Mirror
Record
Spline
Track
Clips
Bake
Clip
Record
Spline
Values
Groups
Match
Setup Tab
Introduction
Items
Introduction
Bend
Bloat
Bone
Bulge
Camera
Cluster Create
Cluster Value
Copy
Create (Force)
Create (Light)
Curve
Curve Options
DMorph
Effector
Force
Gravity
LagPoints
Light
Light Master
Melt
MetaEffector
MetaNURBS
MetaWeight
MotionBend
MotionBlender
Motion Dynamics
New Item
Parent Items
Point
Procedural
Rename
Rest
Reticle
Select
Shadows
Skeleton
Soft Body Dynamics
Soft Mapping
Spherize
Springs
Super Blender
Target Object Options
Value (New Slider)
Values (Regular Slider Selected)
Values (Value Slider Selected)
Weight List
Weight Tools
Weight_Value
Xform
Effects
Tools
Armatures
Introduction
Main Block
Action Block
Armatures List
Handle Block
Specific Action Blocks
Tips & Tricks
Groups
Command Tab
Introduction
Channels
Expression
Expressions List
Variables
Edit Tab
Introduction
Copy Key Range
Distort Key Range
Key/Frame Editing
Transform Key Range
Play Tab
Introduction
Animation Preview
Image Manager
Wave Audio
Customize Tab
Introduction
Auto Save
Direct X Export
Host Manager
Key Command Manager
Model Lights
Motion Dump
OnionSkin
Save Morph Sequence
Undo
View Manager
Render Tab
Introduction
Palette
Surfaces
Introduction
Camera
Layer
Light
Light Master
Lights (List)
Materials Tray
Object
Particles
Render Group
Reticle
Shadows
Spline
Surface
Materials
Introduction
Introduction
Material Node Inputs
Shader Flow
Basic Properties
Basic Shader
Color Correction
DollEyes
FilterTest
Fog Basic
GlobalFrame
GlobalLight
Gradient & Input Parameters
Grid
Materials Tray
Merger
MinMax
Noise
Noisette
RayDistance
Shader
Spline
Texture Map
Transform (Noise)
Transform (Texture_Map)
Transform (WeightSpot)
WeightSpot
Settings
Introduction
Quality
Illumination
Caustics
Atmosphere
Output
Introduction
Resolution
Management
Buffers
Tone Mapping
Preview
General Info
Animatosaurus
Autorig 2
Compose
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Using Compose
List Features
Reference
Develop
C Language Reference
Introduction
Data Types
Pointers
Strings
Structures
Unions
Typecasting
Function Pointers/Callbacks
Bit Fields
Polymorphism
Further Reading
Effect Types & Tools
Effects, Tools & Sub-Tools
Bone Deform
Cage Deformer
Delay Points
DMorph
Flex
FlexMotion
Gizmo Player
Lattice Deformer
Melt
Metamation
Morph Blender
MotionBlender
Point Animation
Particles
Puppet Master
Soft Body Dynamics
Spherize
WeightPaint
Expressions & messiah:script
Expressions
Basics
Breaking Down & Deciphering
Functions
Functions
By Category
By Name
messiah:script
Introduction
Overview
Elements of Scripting
Elements of Scripting
Comments
Preprocessor
Functions
Statements
Variables
Data Types
Namespaces
Scope
Control Structures
Logic
Strings
Bracket Expressions
Writing Your First Script
Motion Library (motlib)
IK (Inverse Kinematics)
Keyframes & Motion Graph
Active & Inactive Keyframes
Active Edit
Static & Dynamic Channels
Motion Graph Basics
Editing Multiple Items
Key Range Samples
Motion Capture
Muscle Bones
Pose System
Sliders
Misc
Config File & System Temp Path
Default Items
Project Directory Basics
Tablet Information
Referencing
Render
Global Illumination
Sub-Surface Scattering Studies
Translucency scattering
Stereoscopic view
Using messiah With 3rd Party Apps
3D Studio Max
Setting Up
Creating & Using Scenes
LightWave 3D
Setting Up
Creating & Using Scenes
Cinema4D
Maya
Tutorials
Introduction
Compose
Beginner
Advanced
Effect & Tool Types
Bloat
Beginner
Bone Deform
Beginner
Intermediate
DMorph
Beginner
Flex
Beginner
FlexMotion
Beginner
Gizmo Player
Beginner
Melt
Beginner
MetaEffector
Beginner (with Bones)
Beginner (with Soft Body)
Metamation
Beginner
Morph Blender
Beginner
MotionBlender
Beginner
Particles (and Forces)
Beginner
Intermediate
Puppet Master
Beginner
Soft Body Dynamics
Beginner
Advanced
Spherize
Beginner
Expressions
Basics #1 (Beginner)
Basics #2 (Beginner)
Cycle (Intermediate)
CycleBranch - Poses (Intermediate)
CycleBranch - Animations (Advanced)
Dynamic Parenting (Intermediate)
Sliders
Beginner
Intermediate
Advanced
Inverse Kinematics
Beginner
Leg & Foot (Intermediate)
FK/IK Blending (Advanced)
Texturing
Beginner
Extras
Introduction
Objects
Scenes
Scenes
Clownfish Rig
Using Monte
FX Dictionary
Support
System Requirements
Technical Support
Credits
License
3rd Party Licenses
Quick Keys