So what's this I hear
about scene referencing in messiah? Well the
general gist of it is that you have a master rig scene, and an
animator scene and the changes you make in your master scene are
reflected in your animator's scenes.
Say
what? I said, the changes you make in your master scene
are reflected in you animator's scenes!
Oh, how do I
do that then? 1. Create your Master Rig File. 2. Save
the scene and save also a seperate duplicate of the scene for
the animator. 3. Hit load scene and select the animator's
duplicate scene. 4. Select 'merge scene' and save the animators
scene in the animator's production folder. 5. Now, whenever you
change the master rig file and save it (ctrl+s) messiah will
automatically give it a 'referenced scene version' which is equal to
the current version + 1. 6. When the animator loads his scene,
if the master rig scene has changed, he will be told what the
current version of his master rig is and
what the latest updated version of the rig is and asked
whether or not he wishes to load the latest scene. 7. If the
animator chooses to load the latest rig scene file, all the
expressions, items and effects etc that belong to the master
scene file will be loaded in assuming that they are different from
the ones that are already in his scene, and all the basic parameters
will be updated to the rig files. The animation the animator has
done so far is kept intact. 8. If the animator requires more
changes to the rig, you can simply update the scene file and rinse
and repeat steps 5 to 7.
What's the problems with
scene referencing? You have to keep a close eye on
the fact that the changes you make to a rig
could change things that they have done in the animation. If
the animation won't be affected you can usually safely update to the
new version of the rig. If you've done something that is so
different that it will change the motion identity of
the character in the animation, you would typically do
well to advise your animators to stop updating that animation
file unless the new functionality in the rig outweighs the problems
with updating the motion in the file. A good habit in
production might be to back up their scene file before they
update to the new master rig file, just so you don't break
anything.
Is there somewhere I can look at how
cool this is in action? You can use your eyes to
view this demonstration on your computer screen using the power
of the interweb: http://www.usefulslug.com/messiah4/Referencing.mov
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