This new version (2.4b for messiah:studio and 5.4b
for messiah:animate) is a maintenance update that also contains
several new features and modifications. The list below
will fill you in on what's new.
Note: Due to some internal and beta
team versions, 2.4b/5.4b is the next version after 2.2b/5.4b.
Features & Modifications
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The camera recticle now
adjusts so it doesn't get hidden behind the edges of the world view
when the graph is all the way down or when in the F3 extended list
area mode is active.
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Added ability to fix the errors generated by Zbrush
uv map displacement image data, where the data from shared polygon
edges is written out with different values on the map, and ends up
showing up as a crack in displacements.
-
Fixed .Obj object UV reading where some map points
wouldn't be recognized.
-
Changed z_to_parent_length in bones so that when
adjusting the bone length, the children are moved with the parent
bone, relative to their position to the parent
bone, instead of just snapping to the end of it.
-
Added "Frame Time" to the render display, which
accounts for things like subdivision time, that may not be
associated with the renderer's portion of the
time.
-
Added better handling of mapping mouse move
direction to bone length and range hot spot's direction, to
lengthen and shorten.
-
Added saving of UV data to LWO or OBJ files if the
loaded LWO or OBJ file contains UV data.
-
Added Maya 7.0 connection plug-in
PREVIOUS NOTES:
-
New edit sphere:
-
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Has options for customizable line thickness, and
shaded sphere area.
-
Can grab anywhere on the lines or rings. Responds
to the closest channel line, for faster grabbing.
-
Option to rotate based on mouse direction relative
to the world orientation.
-
Option to set rotation limits for a drag while
holding the shift key.
-
Option to highlight the potential channel that will
be selected, on mouse over.
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Materials:
-
-
Easy and powerful copy, paste, undo and Replace
between materials, and still have all the surfaces that reference
it intact.
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Render:
-
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Added saving of more buffers: ObjectID, Shadow,
Normals etc, for use in compositing.
-
Diffuse and specular rendering changes its look
based on the light size.
-
New translucency settings and improvements as well
as translucency from shadow mapped spot lights.
-
Enhanced AA with super bright objects above
1.0.
-
Higher quality soft shadow settings through
reflections.
-
New Fog, "Speed Hazer" plug-in.
-
Interface:
-
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Color picker can switch between floating point
color (0.0->1.0) or 8 bit (0->255) and now is the default for
setting color in the material's interface.
-
Added a frame slider button with current frame
indicator, for easier grabbing to scrub.
-
HDRI in texture map now has a popup choice between
"Reflection map" and "Image light", and automatically defaults to "Image Light", if the light probe map type is
chosen.
-
Menus are now double buffered to eliminate flicker
when drawing on some graphics cards.
-
Particles:
-
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New options for generating particles.
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New options for controlling particles with
expressions and plug-ins.
-
New vortex plugin that shows custom forces,
modification of particle velocities and directions.
-
New particle render shader for fast volume smoke
and dust effects.
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File Formats:
-
-
Fixes:
-
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When creating a number of objects in
file->add_items they now will be numbered correctly when
creating multiple items at once.
-
Processing flag now saves/loads properly for tracks
in compose
-
The tooltip windows in the script palette now draw
properly.
-
Fixed a problem when loading non-LWO objects as
clusters. This should also fix any other issues people were
having with non LWO objects.
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