Translucency scattering
Before I start, let me just say that the new
translucency is very well explained in the training video at http://setuptab.com/index.php?action=store;sa=view;id=3
The
new translucency scattering allows translucent light to travel through the
surface from a global illumination souce rather than just direct light
sources.
The quality of this scattered light is
automatically linked with the quality settings you have set for your
global illumination.
My scene here just has a swirly thing in it and
an HDR image probe lighting the scene. I call the swirly thing Frank. The
HDR is the kitchen probe image and has been dialled down to 0.1 of it's regular
intensity.
Frank's looking a bit boring. As if he's just been lit by an
HDR image without anyone setting up his skin properly.
I try to
help Frank out by setting his translucency to 1, his diffusion to 0.1
and his translucency colour to green.
Alas, Frank's
impossible to consolidate. He's still just a boring
little twirl.
Then it hits me. I know what will cheer Frank
up! I'll set his scatter setting to 1 so the light can bounce around inside him
and make him feel all warm and fuzzy inside!
"That's it!" says Frank.
"Now I'm having lots of fun."
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