O b j e c t s |
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Here's some of what's on the disc to get you started:
Butch:
(Objects\Butch\)
Butch_01.lwo This
is part of a character created by Taron for the Butch sample
scene. There are also several morph targets.
Defaults:
(Objects\defaults\)
There is a camera, null object and bone
that you can use instead of the normal default ones that
messiah uses. For more info, click here.
Charlie:
(Objects\Charlie\)
Charlie.lwo is a Cyclops character created by Carl
Davis.
Doggy:
(Objects\Samples\)
Doggy_01.lwo This is a
dog created by Taron for the Doggy sample
scene.
Dummy:
(Objects\Dummy\)
Dummy.lwo This odd
character is the main part of Patrick Van Pelt's character setup
(see Sample Scenes).
Juggler's Arms:
(Objects\Juggler\)
Arm.lwo These are the
arms from Pat Van Pelt's Juggler setup (see Sample
Scenes).
Monte:
(Objects\Monte\)
Monte_LowRes_01.lwo
Monte is a character created by Thad Clevenger. This
directory contains a low-res Monte as well as a full-res renderable
version. Images are provided as well (in the
messiah-content\Images\Monte\ folder).
Spider:
(Objects\Spider\)
Arm01.lwo, Arm02.lwo, Arm03.lwo,
and Body.lwo
These are the body parts for use with the Spider sample
scene. Just some basic shapes.
T-Rex:
(Objects\T_Rex\)
T_Rex_LowRes_01.lwo This
is the low-res T-Rex used in some of the tutorials and sample
scenes.
T_Rex_Metaformed_1Level_01.lwo This is the high-res T-Rex used in the Metamation/Linked Scene samle.
And a few super-low-res stand-in objects for the Stand-In tutorial.
Tia:
(Objects\Tia\)
Tia_01.lwo Another
Taron creation. Tia was created to show what can be done with
bones for facial animation. There are also several subtly
different morph targets. Take a look at the Tia sample
scene!
Wormler:
(Objects\Wormler\)
Wormler_LowRes.lwo and Wormler_HiRes_Meta1Level.lwo and Wormler_LowResB.lwo and Wormler_HiResB_Meta1Level.lwo This is low-res and high-res versions of the Wormler
character used in the Wormler sample scene. It's a great
object to use for learning the basics of Bones, Flex, FlexMotion
and muscles. The difference between the regular version and the "B"
version is that they're facing in different
directions.
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