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MetaNURBS® is the name of messiah's unique and powerful subdivision surface system. MetaNURBS® allows you to animate with low-polygon objects (for interactivity speed) but have them render at higher resolution so they look better and smoother. Objects must not have polygons with more than 4 points in order to be MetaNURBS-capable. To turn on MetaNURBS® for an object, select it and press the TAB key.
Subdivision Level: Setting for
the subdivision level of the polygons. A setting of 3 (the
default) will turn each polygon into 9 polygons (3x3=9). A
setting of 2 will turn each polygon into 4. Naturally, this
setting can have some effect on the speed that your animations will
play at in messiah.
Note for messiah:studio: MetaNURBS uses the Sub-Level control in RenderSurfaces
on the Object block (in the extended
area; F3). This allows you to set the sublevel for
rending MetaNURBS different from
the setting that is used for displaying them during animating.
You can use either the Pre-Generated
Polygons or Parametric (Low RAM)
settings. See Object block
for more info.
Show Cage: Turns the visibility of the low-res cage on or off. The default is off. (The low-res cage is the original points & polygons object before MetaNURBS® is turned on.)
Show Surface: Turns the visibility of the MetaNURBS® surface on or off. The default is on.
Only Draw At Render Time (messiah:studio): Turn this on so the MetaNURBS only happen when the object is rendered. As you animate it you will not see the MetaNURBS.
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