Pose System
Messiah's Pose System is a quick way to store and retrieve poses for your characters. It works in conjunction with Groups (sometimes called Character Groups) and the World Menu (see bottom of page). Ideally, at least for a character rig, all of the items responsible for putting the character into that pose should be part of the Group (and it must be the Primary Group) For example, if the hands and feet are not in the same Primary group, it will be impossible to store a pose for the entire character.
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Here's how it works:
Creating Poses
Create a Group that consists of the object you would like to pose. You can do this from the World Menu, or Compose Groups, or SetupGroups.
Pose your character.
In the World Menu, choose New Pose. In the Create Pose pop-up, type a descriptive name for the pose and press OK (or press Enter twice). The pose for that character on that frame will now be stored. Important: The Pose system works best when the Channel Group is set to Motion or Synchronized Channel Group. This ensures that you will get keyframes on the channels necessary to recreate the pose. (The Pose system respects the Channel Group setting.)
Pasting Poses
Go to the frame that you want to paste the pose on.
Bring up the World Menu and choose Paste Pose.
Select the pose you want and click on it.
Additional Info: The poses are actually Motion Clips. You can rename them and delete them from there. They are on the Clips sub-tab in Compose.
See also: World Menu Compose - Groups Setup - Groups
World Menu |
World Menu: The World Menu is accessed by right-clicking in the World View (when the World Menu option is turned on).
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