This new version (2.4c for messiah:studio and 5.4c
for messiah:animate) is a maintenance update that also contains
several new features and modifications. The list below will
fill you in on what's new.
Features & Modifications
-
Autosave: Multiple auto save files
are possible now (up to 100, default is 10.)
-
Incremental Scene Saving:
Save fxs or mpj files incrementally. The new scene will
automatically be incremented by one, so if the original was
myscene0001.fxs the new one will be myscene0002.fxs.
-
Object Sequence Loading Added To
Dmorph: The surfaces will remain the same as those of
the base object you applied the dmorph to. This is handy if you have an object, which has
been textured in messiah. When the object is replaced, the
texturing will remain intact.
-
Particles: Now able
to choose NULLS in particle slave popup.
-
Particle Emitter: Now has
visual guides for type (cone, box, plane).
-
Spot Light Cone can be
seen when looking through the spot light as a view object.
-
Motion Graph now zooms
with the current frame marker as the center, instead of the left
edge of the graph.
-
Mouse Wheel zooms graph
when cursor is over graph. Graph view jumps to Current Frame
marker.
-
Sliders: min max
can be set for the viewport sliders.
-
Global Illumination:
Reactivated GI lighting from transparent objects.
-
Editing Keys:
Inactive keys remain inactive, even after being moved in time
and selection.
Fixes
-
Fixed double armature load upon program start.
-
Material nodes will not be partially transparent
any more obscuring the node text on certain graphics cards when
they overlap.
-
Fixed the problem of the mat tray selecting the
next material down, when you delete a shader from a material, and
it's the only shader left.
-
Fixed the problem with making a gradient and going
into the light block and when you double click a light the block
would collapse.
-
The view no longer changes focus to the first view,
when saving, or auto save is activated, and you're in a quad or
double view.
-
Cylindrical map flipped on x fixed as well as the
rotation assignment problem.
-
Material copy - connections to material inputs are
preserved when a copy material happens.
-
Correct list item is selected after a delete of the
last of it's child items.
-
Fix to self shadow from no cast shadows, and GI
from transparent objects.
-
Fixed chunk files overwriting each other, when 2
messiahs are run on the same machine.
-
Fixed the background image not being scaled to the
same fit, as the new viewport camera recticle fitting.
-
Image sequence texture color should behave
properly now.
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