Particles |
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What is the Particles effect?
Particles are, well, particles. There are tons of
uses for them, anything from pixie dust (like a certain flying
fairy in that heavily copyrighted movie about a boy who never grows
up, but loses his shadow) to smoke trails to water fountains to,
well, lots of other things.
How is it used?
Setting up particles is extremely easy: create a null
object, then add the Particles effect to it. Of course
there's various settings and controls waiting for you on the
Particles
block, but even those are easy. For example, you decide
how many particles-per-second you want, and how much weight they
should have.
Using an object as an emitter:
There are times when you will want particles to be emitted from an
object rather than an emitter null. For example, you might
want to animate a dog shaking water off himself. To make an
object emit particles, create a null object and add the
Particle effect to it. Then go to the Particles
block and select Object Points as the emitter type.
Next, select the object you want in the Points Object
pulldown list. The object will now emit particles.
The reason we add the Particles effect to a Null instead of to the object itself is that it needs an emitter object. Doing it this way will allow you to keep the setting of the particles system the same, while changing the object over time to different objects if the animation requires it.
Forces:
Particles can be affected with Forces, such as
Wind and Jet. To create them, select
Force in the Item List and go to the Create
block in Setup. Select the type of Force you want to
create, then press the button. Or
you could turn on Realtime Create Force instead, and click
in the World View wherever you want the Forces to
be.
Additional Information: Particles block Force block
Tutorials: Particles (Beginner Level) Particles & Forces (Intermediate Level)
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