The Basic Concept:
Effects, Tools, and sub-Tools are all related but
different. Explaining them is a little tricky, but in most
instances it doesn't really matter if you know what they are.
Generally speaking, here's the basic idea: the
Effect is what you want to do and the Tool is how you
do it. But some Tools require sub-Tools to do
the real work. For example if you have a character that you
want to deform with bones, you'll choose the Bone Deform
effect. That effect uses a Skeleton as its tool (just
like in real life), and that skeleton will be made up of
Bones (also like in real life).
But Sometimes...
To slightly complicate it, there might be times when you use a
Tool (and maybe its sub-Tools) without the
Effect it was originally intended for. For example,
you might use the Curve tool and its sub-Tool,
Points, which are normally used with Flex or
FlexMotion) with bones, parenting the bones to the points on
the Curve (the curve's sub-Tools) and using the
points to move the bones.
And Other Times...
Some Tools exist independently of any Effect, such as
Cameras, Lights, Nulls, and Procedurals
(though the Light Tool does have sub-Tools,
which are the lights themselves; see the table below).
There are some Effects that use Nulls as their
Tools, but there are lots of times when you'll use
Nulls without effects. For example, you might parent
your character and all of its IK goals to a Null so you can
position it in the scene easier.
Sub-Tools:
Sub-Tools can not exist without a Tool. In other
words, you can not have a bone unless you have a
Skeleton.
The List:
The following is a list of the current Effects, Tools and
their related sub-Tools:
E f f e c t
|
T o o l
|
s u b - T o o l
|
Bloat
|
Null
|
--
|
Bone Deform
|
Skeleton
|
Bone
|
Bulge
|
Curve
|
Curve
Points
|
DMorph
|
Null
|
--
|
Flex
|
Curve
|
Curve Points
|
FlexMotion
|
Curve
|
Curve
Points
|
Gizmo Player
|
Null
|
--
|
Gravity
|
Null
|
--
|
LagPoints
|
Null
|
--
|
Melt
|
Null
|
--
|
Metamation
|
Cluster
|
Cluster Tool
|
MorphBlender
|
Cluster
|
Cluster
Tool
|
MotionBlender
|
Value
|
Value Slider
|
MotionDynamics
|
Force
|
Force
Tool
|
Particles
|
Force
|
Force
Tool
|
Puppet
Master
|
Cluster
|
Cluster
Tool
|
Soft Body
Dynamics
|
Force
|
Force
Tool
|
Spherize
|
Null
|
--
|
Super
Blender
|
Null
|
--
|
Xform
|
|
|
--
|
Camera
|
--
|
--
|
Cluster
|
--
|
--
|
Curve
|
Curve Points
|
--
|
Force
|
Wind,
Jet
|
--
|
Light
|
Directional, Point, Spot,
Sphere, Panel
|
--
|
MetaEffector
|
Effector
|
--
|
Null
|
--
|
--
|
Procedural
|
Sphere,
Cube, Cylinder, Cone, Disk, Torus, Plane
|
--
|
Skeleton
|
Bone
|
--
|
Slider
|
--
|
--
|
Value
|
Slider
|
|