SetInput
int SetInput (object obj, void shader_input, int index, arbitraryvalue )
Return Value: 1 = success, 0 = failure
Arguments:
obj | shader to set input value for (passed to you by messiah) |
shader_input | internal value passed to you by messiah |
index | 0 based index of the input on the shader to change |
value | new value for that input |
Sets the value of a shader's input. You tell messiah which input you wish to adjust by sepcifing an index value, you should have previously stored this value as returned by fxShaderCreateInput.Both the obj and the shader_input values are passed to your shader function by messiah, if messiah doesn't pass these values to a particular function it should be assumed that it is not safe to call this function from there.
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