SetCoordinate System
int SetCoordinateSystem (int flag )
Return Value: 1 if successful, 0 otherwise.
Arguments:
flag |
flag indicating the coordinate system to use (see below) |
values of flag:
0 = local
1 = parent
2 = world
3 = screen
Sets the coordinate system for all following transformations. NOTE: This function will only have an affect if the NewCoordinateSystem is active due to a previous call to UseNewCoordinateSystem(1) or ToggleNewCoordinateSystem().
Example:
>SetCoordinateSystem(2)
Sets the current coordinate system to world space.
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