InheritEnd
double InheritEnd (object root, object end_effector, double falloff, double value )
Return Value: 1.0 for success, 0.0 for failure
Arguments:
root | start of chain |
end_effector | end of chain |
falloff | falloff of effect |
value | weight of effect |
Adds the end_effectors motion to each object in the chain. You can cause the items in the chain to be delayed (each a little more) with the falloff setting. This function can be very useful for things such as a tail where only one item is required to animate the "whipping" of the whole chain.
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