GetSHGlobalColor
VecF4 GetSHGlobalFloat (void shader_global, int variable )
Return Value: value of variable as RGBA
Arguments:
shader_global | messiah shader global that's passed to some Shader functions (i.e. ShaderEvaluate) |
variable | index of the variableto retrieve (see messiah_render.h for pre defined values) |
Retrieves a variable pertaining to the current pixel being rendered. Information such as the point in space, surface normal, light direction and so on is retrieved from this global. See the messiah_render.h header file for pre defined values to pass to this function.
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