GetOutput
arbitrary GetOutput (object obj, void shader_output, int index )
Return Value: value of the output at index
Arguments:
obj | shader to get output value for (passed to you by messiah) |
shader_output | internal value passed to you by messiah |
index | 0 based index of the input on the shader to change |
Gets the value of a shader's output. You tell messiah which output you wish to adjust by sepcifing an index value, you should have previously stored this value as returned by fxShaderCreateOutput. Both the obj and the shader_output values are passed to your shader function by messiah, if messiah doesn't pass these values to a particular function it should be assumed that it is not safe to call this function from there.
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