Keyframe Productivity Tools a.k.a Animatosaurus 

What is Animatosaurus?
Animatosaurus (a genus of animatorus dinosaurus that lived about 150 million years ago) is a plugin that enables you to do many things you were able to do before in an efficient and production oriented way. It's not that the things themselves are 'new' that's cool, it's how they work that is.
 
So what does it do that's so "cool"?
Well, a lot of different things. Mostly it provides expressions and amature actions that allow you to do various little things that in themselves are useful when used in animation. I'll list each one seperately.

Ripple Keys
Ripple keys are called from the two little arrows pointing left and right on your screen above your graph editor. They look something like this:  
When you click the back (left arrow) and forward (right arrow) button, the keyframes for your selection after the time where the time scrubbing slider is will move backwards or forwards in time repectively.
If you left click they'll move one frame, if you middle click they'll move two frames, if you right click they'll move three frames.
You may use group selections with these buttons if you have both got a group selected in the item list and the edit setting is set to Use Item List on the top left of the graph editor (selected items is the default) . You may also use selected items, hirearchy or all items. 
This function can also be called from scripts or the command line using RippleKeys(int num_frames, int back/forward)

Spline type buttons
The spline type buttons on the interface are an efficient way of setting the spline type more quickly than can be done with the traditional drop down menu in the spline tab on the left in the animate tab.
Left clicking the buttons will convert only the selected keyframes to the current type of spline. Right clicking will change all the keyframes for the selected item or will respect the item editing settings of the graph editor (current item, selected items, hirearchy, all items, use item list) so you can for instance change all the curve types for your entire character animatables group.
This function can also be called from scripts or the command line using ChangeCurveTypeSelected(int one/all,int curvetype)

Breakdown slider
The breakdown slider creates a breakdown in between the key ahead and the key behind the current time slider value.  If the (b) button to the left of the slider is unchecked, the breakdown will use the current channel values instead of creating a straight breakdown with values directly between the keyframe in front and behind. The breakdown slider respects the item editing modes of current item, selected items, hirearchy, all items and use item list that you find at the left of your graph editor.

 

PitchFlip
Pitchflip allows you to fix a key that is interpolating badly in euler angles due to having gone past the gimbal lock (90 or -90 on pitch) using a different coordinate system than parent for rotation. This type of key has its rotation flipped in order to retain the euler angles in canonical values which causes the bad rotation interpolation. Select your object and click the PitchFlip button at the bottom of your world view to attempt to automatically fix the keys. This function can also be called from the command line or a script using EP_PitchFlipKey(object obj)


The word Animatosaurus has too many of those sillybells. Can I call it dino?
Yeah sure, whatever.

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